Archive for social media

bakabot @railstokyo

Rails勉強会@Tokyoで参加して、簡単のバカボット作ってみた。
OpenSocial開発で忙しすぎて、簡単のボットを作るのが早くて楽しかったですね。
おじさんのように大きい声で大文字叫ぶボットです!

次回の勉強会のために@railstokyoをフォローしてください。


require 'rubygems'
require 'twitter'

ACCOUNT_NAME = 'XX' # using plain text login
RTPW = 'XX' # your pw here

httpauth = Twitter::HTTPAuth.new(ACCOUNT_NAME, RTPW)
client = Twitter::Base.new(httpauth)

client.friends_timeline(:count => 30 ).each do |tm|
if tm.user.name != ACCOUNT_NAME then
str = "RT @#{tm.user.screen_name} >> #{tm.text.upcase}"
client.update(str)
end
end

もっとシンプルな確認方法もあります:
curl -u user:pass http://api.twitter.com/1/statuses/friends_timeline.xml

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Pikkle intro

Preparing for the Game Developer’s Conference next week, where I’ll be giving a talk on social games in japan.
More to come, but meantime here is a Pikkle overview!

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JooJoo video

Since japanese phones are rather unique, i posted a screencast of our JooJoo service. It’s all in japanese but there’s a spoken explanation (in case you don’t have your speakers on!)


This is a full-flash mobile social game service and works on the mobile phone in japan exactly as you see it here.

problems viewing? heres a link to the quicktime file

Enjoy!

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facebook accounts and controlling your online ID

Ola, my facebook account has been blocked. In case you can’t read the image (trying to login from japan) it says “we decided to block your account. click here for more info”.

fblogin.png

With so many people signing up each day, the false positives are basically collateral damage.

Before this happened I didn’t realize how important controlling your identity was. Facebook is aiming to be some type of identity provider with FB connect. OpenID and other federated standards at least allow you to control your identity independently, and authorize its use.

UPDATE: Facebook has become a relying party for openID. This is a big deal! Most openID supporters want to use openID to propagate their own proprietary login credentials. But a relying party means its a two-way street – you can use another site’s login to be the lynchpin for your facebook identity. This really does show how much faith FB has in openness.

http://developers.facebook.com/news.php?blog=1&story=246

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第1回 OpenSocial勉強会@東京やりました!

楽しかった!9人ぐらいなので、ちょうど良かった、深い情報交換が出来ました。

benkyoukai1.JPG

参加者:
Gumiの国光さん
gu3のケータイopensocialプラットフォームと日本発のfriendsforsaleゲームの説明いただきました。

面白法人カヤックの 吾郷さん、小俣さん
opensocial simple の説明といろいろ面白いサービス

リグレト/dividualの山本さんとドミニクさん
リグレト参加してください!

和田さんと小林さん
元サイバーエージェントの和田さんからopensocialの広告ビジネスの可能性のディスカッション

PikkleのDC (隠している!)
私が海外opsocゲームを元に議論出しました

来月もやる予定ですので、参加したいなら、コメントください!
次回はもっと大きい所探しています。

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User Generated Content (UGC/CGM) in social games

Most first gen-social games still seem to depend mainly on content pushed from the servers out. Here I’m going to look at a few examples of games that work the user-generated content into the game system.

“Famous”

In the game “Famous”, you can add your own fashion items. They’re checked before going public. Somehow, they charge you for the privilege of creating items, which seems in reverse from what you would want – this will de-motivate users to upload items.

img2.png

Interestingly you can create both tasks and items; I guess they basically opened up their internal tools, allowing other users to create content just as the game’s authors were doing…

Pictograph has a whole editor built in that allows you to upload images and then draw on top of them. Super-cool. The items you create have a deeper meaning than the images – they are little word-puzzles. You can then challenge your friends to solve your puzzle, so the graphic material you uploaded becomes an intelligent game script to tease your friends with.

It’s a shame this mechanic doesn’t work in japanese!

img7.png

img1.png

Shufflebrain’s PhotoGrab allows you to turn any photo into a game by placing “hotspots” for your friends to find. It re-uses your existing facebook photo-albums.

photograb.png

their tools all have really nice clear tutorials to walk you through what to do.

What other games are out there that include user-media inside the game system?

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第1回 OpenSocial勉強会@東京

いよいよ日本でopensocialサービスが始まりそうです!

そして、opensocial勉強会を開催したいです!

日時:2月6日(金曜日)
19時00分~
場所:Pikkle株式会社 新宿オフィス
〒160-0023
東京都新宿区西新宿8-14-18
シミズビル 4F
TEL 03-3360-2007

地図:http://pikkle.com/company/location?lang=ja
参加費:無料

アジェンダ(※仮)

  • 海外のソーシャルコンテンツやゲームのレビュー(DC)
  • OpenSocial海外/国内のAPIやcontainerの状況
  • バイラル機能の使い方
  • 1世代、次世代のopensocialアプリの特性や可能性
  • アプリのレビュー
  • ※追加したいことがあれば、是非コメントに追加してください。

1個の好きなアプリをピックアップして、他のメンバーと説明して頂ければ、交流がうまくできると思いますので、好きなアプリを事前に考えてください!
参加したい人をコメントして、もしくは私宛にメールください。dc |at| pikkle.com

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yahoo design patterns

 No, its not a gardening site. This link is a nice overview (and neat icons too) for various design patterns that relate to social site design. Yahoo! still has some very smart people…  

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engagement = media * (creative ^ 2)

or, E=mc^2

A gem from kevin barenblatt’s GSP-East presentation:

Creative is much more important than media spend in social marketing.

I remember when i had an ad-agency clients in SanFrancisco, the creative spend always seemed like a tiny blip compared to the money spent blaring out the campaign on media. But in social media, interesting things pick up, where traditional interruptive marketing just gets ignored – hence the 0.0x% CTR on facebook ads.

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